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                                              Armusian Darts


                                                                         Tavern_2.jpg?width=301&height=375


Roleplay


Overview


While hunting may be a popular pastime in the Armusian states, not all are financially or geographically capable of taking up bow and arrow to catch themselves some game. In the taverns of the sprawling lower class districts of Armus and the parlours of the upper classes alike, darts is considered a worthy sport for any Armusian wanting to test their eyesight.


Classical Variants


 Dirty Darts: in the rougher, grimmer areas of Armus, custom (lacking) rules often allow for players with fewer moral scruples to, at their own peril, obtain advantages over their opponents. One common example is for players to be allowed to move the board while the other players are throwing; a dart hitting any body part that is in contact with the board counts as a bullseye.


 Another alternative allows, for the cost of one throw, the enactment of a single violent act on an opponent. A frequent result is for bar fights to break out, with the oft unconscious loser incurring ‘as many missed throws’ as makes the still-conscious player win. One “Henner Meatfist” became a famous Dirty Dartist for opting to land a single dart on the board before beating his opponents unconscious. True Darts: in the social circles of the nobility, there are similarly different (always more complex) variations on the game, with propriety compelling the nobles to play with the house rules. The host would make obscure or obstructive rules in an attempt to ensure their victory. These tendencies then generalized into a more static (but still convoluted) set of rules held by those of class and affluence.


 Caloise Darts


Caloise rules are comparatively simple and refined, with no acceptance for the ill behaviour or contrived rules of Armus. As news of Calois has reached the city of cathedrals, the Caloise rules are becoming more prevalent, considered fairer by the poorfolk than Dirty Darts, and more fashionable than True Darts amongst the upper classes. The aim of the game is to get closer to (or on) twenty-one - without exceeding it - than your opponent(s). The numbered sectors of the outer annulus (ring) each count as that many points towards your total. The bullseye counts for one or eleven, whichever is required.


Mechanics


Players take turns throwing darts. The aim of the game is to get closer (or on) twenty-one - without exceeding it - than your opponent(s). The numbered sectors of the outer annulus (ring) each count as that many points towards your total. The bullseye counts for one or eleven, whichever is required. The target must be named (either in speech or action) in your emote, as a specific numerical target, or the bullseye itself. A ranged attack is made, with results depending on whether the target is the bullseye or one of the numbers.


Caloise_Darts_Board.jpg


Aiming for a specific number:

3- : Miss, turn over.

4 to 7: deviation of +/- 3 from aimed value: roll 1d7+(Target Number - 4) and score the result.

8 to 11: deviation of +/-2 from aimed value: roll 1d5+(Target Number - 3) and score the result.

12 to 17: deviation of +/-1 from aimed value: roll 1d3+(Target Number - 2) and score the result.

18+ : on aimed value: score what you aimed for. 


Bear in mind that results above ten wrap around to two (eg 11 -> 2, 12 -> 3, 13 -> 4). 


Aiming for the Bullseye:

3 and below : Miss, turn over.

4 to 17: scatters randomly around bullseye: roll 1d9+1 and score the result.

18+ : on aimed value.


If one player exceeds twenty-one, then the opposite player wins. If multiple players each reach twenty-one, the player with the fewest amount of throws is victorious. If both players have the same amount of throws, then the game is a draw!

 

 

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